animals, vermin, beasts) could count as fractions of a humanoid, while creatures of greater soul and/or intelligence (such as powerful outsiders, dragons, or heroic adventurers) could count as more. At the GM’s option, creatures of lesser soul and/or intelligence (i.e. Physical size is largely irrelevant when it comes to devouring. For the purposes of tracking the progress of his increasing power, it is convenient to use a humanoid as a unit of measurement. Influence Effectsĭevouring Great Cthulhu gains power and increases his influence stage by devouring intelligent, living creatures, body and soul. When an influence stage’s hit points are reduced to 0, Cthulhu’s influence decreases by one stage but has maximum hit points for that stage. A miracle or wish can automatically force Cthulhu’s influence stage to shift down by 1, to a minimum of influence stage 1.Īt influence stages above 1, damage to Cthulhu is tracked as normal for combating influences. At higher influence stages, Cthulhu’s size and power outstrip those of a creature that can be confronted in the classic sense, but damage can still affect him, forcing him to de-escalate to a lower stage from which he must devour anew to increase stage once again. His slumber has no minimum duration: the conditions that woke him from slumber can happen again at any point, when the stars are right. At influence stage 1, if the starspawn that serves as Cthulhu’s proxy is slain, Cthulhu is banished and his essence returns to R’lyeh to slumber once more. Influence Stage 4 (DC 35)Įffects devouring, devastation, non-euclidean geometry, telepathic assault (global enslavement) DefeatĬombat Cthulhu can be defeated through damage. Speed 2,000 ft., fly 4,000 ft., swim 2,000 ft.Įffects devouring, non-euclidean geometry, telepathic assault (anarchy)Įscalation In order to advance to stage 4, Cthulhu must successfully use his devour effect 100,000 times. squareĮffects devouring, non-euclidean geometry, telepathic assault (despair)Įscalation In order to advance to stage 3, Cthulhu must successfully use his devour effect 1,000 times. squareĮffects devouring, non-euclidean geometry, telepathic assault (fear)Įscalation In order to advance to stage 2, Cthulhu must successfully use his devour effect 10 times. Servitors deep ones, starspawn Influence Stage 1 (DC 27)Īrea 80-ft. Worshipers deep one hybrids, doomsayers, dreamers, insane artists Temple caverns, coastal churches, hidden coves, remote islands Symbol complex rune surrounding an open eye Subdomains Deep Space, Insanity, Nightmare, Stars The short story also asserts the premise that while currently trapped in R'lyeh, Cthulhu will eventually return, with worshipers often repeating the phrase Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn: "In his house at R'lyeh, dead Cthulhu waits dreaming".Sandy Petersen's Cthulhu Mythos - PathfinderĬE Great Old One of cataclysms, dreams, and the stars Norwegian sailor Gustaf Johansen, the narrator of one of the tales in the short story, describes the accidental discovery of the city: "a coast-line of mingled mud, ooze, and weedy Cyclopean masonry which can be nothing less than the tangible substance of earth's supreme terror-the nightmare corpse-city of R'lyeh.loathsomely redolent of spheres and dimensions apart from ours". R'lyeh is characterized by bizarre architecture likened to non-Euclidean geometry. According to Lovecraft's short story, R'lyeh is a sunken city in the South Pacific and the prison of the entity called Cthulhu>. Lovecraft short story "The Call of Cthulhu", first published in Weird Tales in June 1928. R'lyeh is a fictional lost city that first appeared in the H.
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