![]() Ins_bot_count_hunt_min 15 //The min bot count for hunt Ins_bot_count_hunt_max 25 //The max bot count for hunt Ins_bot_count_hunt 0 //a set bot count for hunt Ins_bot_count_checkpoint_min 5 //The min bot count for Checkpoint ![]() Ins_bot_count_checkpoint_max 16 //The max bot count for Checkpoint Ins_bot_count_checkpoint 0 //A set bot count for Checkpoint Ins_bot_change_difficulty 1 //When to change bot difficulty, 1 = instantly, 0 = when new bots are added Sv_rcon_maxfailures 5 //Max number of times a user can fail rcon authentication before being banned Sv_rcon_log 1 //Enable/disable rcon logging Sv_rcon_banpenalty 10 //Number of minutes to ban users who fail rcon authentication Mp_friendlyfire_explosives 0 //When enabled, friendlies can set off teammates explosives if they are reactive ![]() Mp_autokick 1 //Kick team-killing players sv_playlist doi/coop // Valid options: doi/pvp_sustained doi/coop sv_contact "" //Contact email for server sysop sv_workshop_mapcycle_random 0 //Generate mapcycle in random order? sv_workshop_mapcycle_generate 0 //Start Workshop mapcycle if any are defined sv_workshop_enabled 0 //Enable Workshop support? sv_lan 0 //Server is a lan server ( no heartbeat, no authentication, no non-class C addresses ) Sv_hud_deathmessages_spectator 0 //Show death notices to people spectating? Sv_footsteps 1 //Play footstep sound for players sv_deadvoice 0 //Can dead players speak to the living? sv_deadchat_team 1 //Can dead players use team text chat to speak to living? sv_deadchat 1 //Can alive players see text chat messages from dead players? Sv_consistency 0 //Whether the server enforces file consistency for critical files Sv_alltalk_dead 0 //Dead players broadcast their voice to enemies? Sv_alltalk 1 //Players can hear all other players, no team restrictions Mp_timer_voting 30 //Time given to post-game voting Mp_spawnprotectontime 3 //Spawn protection time in seconds sv_hud_scoreboard_show_kd 1 //Show kill/death ratio on scoreboard Sv_hud_deathmessages 1 //show hud death messages Mp_autokick_idlers 0 //Kick idle players ( mins ) Mp_allowspectators 1 //toggles whether the server allows spectator mode or not Sv_voiceenable 1 //enable voice communication in game sv_visiblemaxplayers 5 //Overrides the max players reported to prospective clients Sv_timeout 60 //After this many seconds without a message from a client, the client is dropped sv_tags "" // Server tags used to provide extra information when browsing for servers. sv_steamgroup_exclusive 0 //If set, only members of Steam group will be able to join the server when its empty sv_steamgroup "" // Steam group ID that this server belongs to Maxplayers 32 //maxplayers including bots allowed on server Mp_coop_lobbysize 8 //Number of players on team in coop Sv_allowdownload 1 //allow downloads from server Mapcyclefile mapcycle_one.txt // mapcycle file used by server Sv_downloadurl "127.0.0.1" // URL of fast download server (example ) Sv_region "255" //0 US-East, 1 US-West, 2 South America, 3 Europe, 4 Asia, 5 Australia, 6 Middle East, 7 Africa, 255 World Motdfile "motd.txt" // location of motd file 2 to retailer in, I set up the server for coop and I can't get the server to show up in the servers list for the life of me. If 2, it’lĪi_expression_frametime: Most frametime to nonetheless play background expressionsĪi_expression_optimization: Disable npc background expressions when you may’t see themĪi_setupbones_debug: Reveals that bones which are setup each assumeĪir_density: Modifications the density of air for drag computationsĪnim_3wayblend: Toggle the 3-way animation mixing codeĪnim_showmainactivity: Present the idle, stroll, run, and/or dash actionsĪnim_showstate: Present the (shopper) animation state for the desired entity (-1 for none)Īnim_showstatelog: 1 to output anim_showstate to Msg(). If 1, strong entities that block NPC LOC might be highlighted with white bounding packing containers. +posedebug: Activate pose debugger or add ents to pose debugger UIĪchievement_debug: Activate achievement debug msgsĪchievement_disable: Flip off achievementsĪddip: Add an IP deal with to the ban recordĪi_debug_los: NPC Line-Of-Sight debug mode. +demoui2: Deliver the superior demo participant UI (demoui2) to foreground _restart: Shutdown and restart the engine + ![]() _resetgamestats: Erases present recreation stats and writes out a clean stats file _bugreporter_restart: Restarts bug reporter.
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